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OpenGL ES Hell :/


I have a weird bug in my application when using OpenGL textures,
from some reason I have a texture that renders white while all other texture are fine.
I can’t find the reason for this, as it delays my development a lot.

Probably something with wrong OpenGL state, but I can’t pinpoint this problem.

Very frustrating, I’m hopping to overcome this obstacle.

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Categories: Android Development
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